Moving Engine Version
After attempting damn near everything, I've finally got the project in the latest version of Ue5. Why? Because I can, noob. Nah but...
After attempting damn near everything, I've finally got the project in the latest version of Ue5. Why? Because I can, noob. Nah but...
I'll probably need play testers soon. People who can write a detailed report on what they found/had trouble with. People who aren't...
So the wall planks I showed yesterday aren't gonna look how they do there, they're most likely gonna have a wood piece that's all...
Trying to get the walls to look different from the floors, so it's not just tons of repetitiveness
Here are the planks in-engine. This should in some ways help with optimization, and it also adds some nice detail
So, I'm mostly doing this 3D plank stuff, cause it'll be more optimized than what I currently have going on in the scene that has the...
Working on making plank models, so there's a bit more depth to the world
Does anyone know what could be the issue? I have a lot of foliage around but none of them are just foliage cards, they're cut to actually...
Working on getting a pretty nice looking lighting setup going, still need to work on a few assets you can see in this scene that don't...
So the screenshots that I keep posting of the same level, are the only ones I've been posting cause this is quite literally the only...
Since I have more control here than I do on Twitter, I'm going to just start posting stuff here. There's been toxicity on Twitter, and...
Today I'm working even more on optimizing the game. Some of the foliage has a lot of alpha-overdraw which screws the performance up a...
I setup a Soundcloud for Rayman Out of Tune so you guys can listen to the music while waiting for the game! Here's the playlist:...